Item: Chatelaine-Brimmed Hat, allows the wearer five slots from which to dangle objects. Commonly used to free up pockets and grant extra face slots, it was originally designed to thwart pickpockets (although if they steal your hat you’re out of luck). Comes installed with a cigarette holder, a “scent box” of smelling salts, Lesser Lenses of Detection, an ear-trumpet, and a little square monocle that does absolutely nothing but look fancy. One item may be used at a time.
Item: Plaque of Knowledge: A plaque that can stick to any surface that one would traditionally be able to affix a plaque to. Can be asked questions about the anything that has happened within a one mile radius and it will give an answer under 42 characters long. Answers in the language the question was asked in.
Item: Potion of Food Explosion. If anything edible is dropped into a glass of this potion, it reacts violently, spraying hot caustic spatters across a five-foot radius.
my DM added the skub jar into the game and we spent an entire session fighting over it. it had 500 hit points and an armor class of 10. the session’s sorcerer used up their entire deck of illusions at once in a single room to create a distraction for another character to escape with it. two people almost died (one person got knocked unconscious twice), and it exploded and knocked out a third person and killed a fourth when the anti-skub team finally destroyed it. we are very, very lucky that the person who opened it was the team cleric.
Item: Wand of Stun Spore; any corporeal creatures in a ten-foot radius must roll save against d10 rounds of Paralysis.
If anybody’s really enjoying my blogs and the various “Probably___RPGIdeas” and such, you could probably make a whole blog of nothing but adapting Pokemon moves as D&D spells.