Item: Shorts of the Isopod, allowing the wearer to exist in environments at extreme pressure without taking damage

Item: amulet containing one gram of soil from the grounds of Dracula’s castle

Encounter: monster of unknown species that helps connect adventurers with quest-givers

Encounter: surly crew of MoCap pirates

Item: hunter’s idol, successful supplication grants a use of the spell Hunter’s Mark, 10d4 ammunition for one ranged weapon of your choice, and any creatures killed in the next three hours are guaranteed to drop at least one nice-looking trophy and one serving of high-quality edible meat, removing any poisons or other deleterious effects the meat would normally have.

Encounter: Water Cleric
Item: bottle containing one captured Sweet Bitch. Opening the bottle will free her; all target creatures take 10 points of Sass damage, and all Haters and Fakes in 50 ft are hit with 3 Force damage.

Encounter: Stush, the most crazy fish in the mysterious lake

Item: crustaceacycle, works on land and underwater equally. Must be fed once a day; will accept nearly any non-bone animal or non-woody plant matter, and so if not presented with food, carrion, or vegetation, may start nibbling on leather armor or even unattended familiars.
Can attack with its claws, as a Giant Crab: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is Grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

Item: Shirt of the Trap Lord, allows the wearer to cast Find Traps at will; any traps set by the wearer double their standard Search and Disable checks.



