
Encounter: tired of being accused of taking advantage of his giant hands, he decided to join the one sport where he didn’t use them. Monk class, fights exclusively with kicks and headbutts–no hand moves, no grapples.
Homebrew loot, weapons, armor, and snacks for your tabletop gaming and DM/GM needs

Encounter: tired of being accused of taking advantage of his giant hands, he decided to join the one sport where he didn’t use them. Monk class, fights exclusively with kicks and headbutts–no hand moves, no grapples.

Item: the World Atlas Of Cheese, a large book detailing all the regional variations of cheese across its plane of origin, showcasing where to get the best and worst cheeses in each region.

YUAN-TI MAGESLAYER
Yuan-ti hate hate hate hate hate anyone who isn’t a yuan-ti. Especially any other creature who have the disgusting physical defect of not having scales. These Scaleless Ones are becoming increasingly troubling, what with their insistence on learning magic. This has forced that hands of yuan-ti lords, making them train elite groups of mages which expand on the race’s natural spellcasting capabilities. Thus were created the mageslayers.
While the mageslayer has a couple of offensive spells (namely fireball, burning hands and acid splash), most of it’s magic is geared towards espionage and quick, deadly takedowns. Yuan-ti favour sneak attacks over anything that calls attention to themselves. Take out the enemy slowly, one by one. If this is impossible, retreat. So the yuan-ti mageslayer will disguise itself, either as a disgusting Scaleless One, a pitiful but graceful small viper, or simply condescend to blend into their surroundings. Disenchant enemy weapons and block the abilities of any spellcasters. Lure them down wrong paths with invisible hands. And when the last intruder is left alive, grab him, and teleport away with your soon-to-be precious sacrifice.

Cufflinks depicting a strain of bubonic plague bacteria. They were fashioned sometime around 1900, and entered the collection of the Science Museum in London in the late 1980s.
‘Somewhere over the years, the objects’ backstory got lost in the shuffle. [The museum] isn’t sure who wore them, or whether they were a commission or part of a larger fad for accessories that celebrated microbes.” [x]
Item: Cufflinks of Plague; punching someone while wearing these, they must roll save against being infected with The Plague, which is fine if you and your party have some kind of protection against contagion, but otherwise not so great

Encounter: the Astonishing Yeast Menace

Item: rainbow piano

Encounter: 28 of the actual worst owls that have ever happened

Item: some not-very-convincing decoys
Encounter: The Ultra-Entrope known as Detective John Munch.
While normal Entropes
are terrifying creatures that gnaw holes in the borders between the
various Inner Planes through which elemental forces can leak, this next
step in their evolution is actually a bit less dangerous–maybe. The Ultra-Entrope is the result of a heightening of their powers, enabling
them to perforate borders between whole Multiverses, so rather than a
geyser of elemental dust or a hole that sucks in life force, you just
get adventurers or monsters from whole other planes leaking in…bringing
their problems with them. While Detective Munch appears to be a normal
gruff law enforcement officer, he is actually an agent of some
higher-plane power that wishes to unify the various realms of the
Omniverse. By appearing in a realm, he officially connects it with other realms he has visited, linking them together into a shared multiverse.
In related news, Hasbro and IDW stopped just short of fully crossing their D&D comics
in with their Transformers/GI Joe/Micronauts/Jem/Visionaries comic
universe (which would also have included Candyland, Stretch Armstrong,
and later it crossed over with Ghostbusters, Ninja Turtles, X-Files,
Star Trek, and probably others)…

Item: jar of authentic Bulgarian miak (plain), +4 against Trolls