Item: official “Prince Valiant” glass-jeweled tin sword, scabbard, and shield; about as useful as you would expect from tin armor and weapons, but +3 Bravery.
Item: Arm Chair. Character sits in it and rolls with their feet; adds two functioning arms with working Wrist and Ring slots, and magical effects of those items going to whoever sits in the chair. Special attacks:
Push Off: by planting their feet on a solid object and giving a solid push, the user of the Arm Chair may perform a Rush attack.
Spin: at will, the user may spin around, using their own arms to hold themself in place while the chair’s arms make repeated attacks, either open-handed or with whatever melee weapon they are holding. Spinning for more than 3 rounds gives the character the condition Dizzy.