
Item: pepperbox revolver with a dagger in the middle
Homebrew loot, weapons, armor, and snacks for your tabletop gaming and DM/GM needs

Item: pepperbox revolver with a dagger in the middle

Item: Golden Time Gauntlet: punches travel 1d6 rounds backwards in time, undoing any actions they took in that time. Affected creatures do not realize what has happened, and return to the mental state they had during those rounds (i.e. intending to take those same actions)

Item: gun clip that can hold infinite bullets. Only problem is loading the damn thing

Item: Dunkaroos sweatshirt, +2 Radness (Nostalgia); by pulling your hands inside the sleeve like this

the sleeves become cannons that fire gobs of twenty-year-old frosting.
Non-item-related question: what the hell do you call pulling your hands inside the sleeve of your sweatshirt or jacket? It seems like there ought to be a word for that, but I had a heck of a time finding an image of it.

Item: strappy sexy heels with hidden daggers

Item: Prismatic Color Collector, each blast siphoning a target creature’s color and emotions as one day spent in Hades’ Gray Wastes, with ten successful hits turning them completely black-and-white and filled with nothing but “sadness, ennui, and defeatism”.

Item: Horn of Buttery Blasting
You can use an action to speak the horn’s Command Word
and then blow the horn, which emits a thunderous blast in a 30-foot
cone that is audible 600 feet away. Each creature in the cone is coated in I-Can’t-Believe-It’s-Not-Butter (as affected by the spell Grease) and must make a
DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is Deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t Deafened. Creatures and Objects made of glass or Crystal have disadvantage on the saving throw and take 12d6 thunder damage instead of 5d6 (more than the usual Horn of Blasting’s 10d6 since they’re slick from the butter).
Each
use of the horn’s magic has a 20 percent chance of causing the horn to
explode. The explosion deals 10d6 fire damage to the blower and destroys
the horn.

Item: 1930s equivalent of a chainsaw: the Sally-Saw. The bayonet-looking piece over the blade is a guard to keep wood chips from flying up and hitting the user in the face (it didn’t work) but you could probably sharpen it.

Item: rainbow pirate saber, +3 Radiant damage when used by Chaotic-aligned characters; once per day can fire a Color Spray or Rainbow Pattern.

Item: fully-automatic BB gun with bicycle mount