
Item: car that allows aquatic creatures to drive themselves around on land without drying out.
Homebrew loot, weapons, armor, and snacks for your tabletop gaming and DM/GM needs

Item: car that allows aquatic creatures to drive themselves around on land without drying out.
Item: an actual functioning real jet pack

Item: Camaro of the Crab; as Apparatus of the Crab but +5 Charisma since it’s so cool and half the usual armor class since it’s a convertible. (image source)

Item: car with a giant’s fist mounted on the front, kept alive by magic; while engaging in vehicular combat, can be used to deliver punches with10d6 Force damage, or to grab them (enemies roll save against being grappled)

Item: grants cars a bite attack

Item: blimp powered by 7up

Item: crustaceacycle, works on land and underwater equally. Must be fed once a day; will accept nearly any non-bone animal or non-woody plant matter, and so if not presented with food, carrion, or vegetation, may start nibbling on leather armor or even unattended familiars.
Can attack with its claws, as a Giant Crab: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is Grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

Item: penal velocipede, secures the arms and hands while leaving the legs bare for knee-mocking

Item: drivable wind-up car

Item: Texas Limousine