Item: bat skeleton that has inexplicably retained its ears; can’t fly without the webbing between its dactyls, but great for spooky ambience (or as a Familiar with the standard bat’s +3 Listen bonus), especially if it starts crawling around on its giant fingers.

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Item: summonable vampire cave goat skeleton. So long as it is on the field, opponents must roll Will save against being Frightened, because I mean geez.