Item: Crystal Cradle: if your size-small animal friend has used up its charges of some special ability, give it a Small Rest in this hollow crystal to refill it. Magic items may be recharged by leaving them in there for an hour, but require a dexterity check to get back out.

Item: Chain of Dancing Guns: a heavy metal chain of ornate symbols that allows the wearer to apply the Dancing template to up to ten firearms at once, controlling their aim and fire with whatever gun is held in the hand.

Fun tip for players that are, you know, THOSE players: put this on your character during a raid on a pirate ship and see if you can convince your DM that cannons qualify as “firearms”, then argue over whether you can control them using “finger guns”! They’ll love it!

Source: @caiosantosart

Item: Emoji Dice; when rolling d12, instead of numbers, something happens to cause the creature for whom the roll is made to make the emotion expressed by the emoji

  1. 😎
  2. 😐
  3. 😅
  4. 😁
  5. 😏
  6. 😝
  7. 😱
  8. 😍
  9. 😜
  10. 😭
  11. 😤
  12. 😫

Item: Cat Box: An ancient box with a seemingly endless number of unconscious domestic house cats inside. It is unknown whether the box is endless and within it exists an infinite number of cats or if the box produces cats at a faster rate than they can be removed.

Item: Heeled Boots of the Pastel Dinosaur; grants the wearer the magical use of dinosaurs’ Stomp attack (Stomp. Melee Weapon Attack: +9 to hit, reach 20 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage. If target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone), but also +3 to Charisma rolls with children.

Item: Dream Jar: Once a day you may put a dream you have into the jar and roll a d20. On a roll of 16 or higher, a slip of paper will appear in your hand that will tell you something you need in order to achieve that dream. On a 1 a slip of paper will appear in your hand with a bad pun written on it.