
Item: Walk-Water, a liquid that, by coating an object or plant, renders it able to walk around and perform basic tasks. Basically Potion of Animate Objects.
Homebrew loot, weapons, armor, and snacks for your tabletop gaming and DM/GM needs

Item: Walk-Water, a liquid that, by coating an object or plant, renders it able to walk around and perform basic tasks. Basically Potion of Animate Objects.
Spell: Curse of Monkey Music, causes any music a bard plays to use the Donkey Kong Country soundfont, pitting a -2d4 penalty on any bardic spell they attempt to cast.

Spell: Storm of Masks. When cast on a person that is under a magical disguise, they lose their sense of their true self and become confused as to their actual identity.

Item: Heinz Energy Sword Sauce; each bottle contains enough sauce to grant twenty uses of the spell Arcane Sword

Spell: Ablutive Barrier, casts a wall of cleansing liquids that magically cleans items and bathes creatures that pass through it
(pun on this)

Item: Double-Wands of Worm-Summoning

Item: Wand of Slot F*ckery; wielder targets a magic user and upon a successful touch attack it replaces one of their prepared spells with one of the following:
The Wand’s target creature should roll a Perception check to see if they notice the change.
Item: Wand of Shortstrider (as Longstrider, but instead of increasing the target’s speed by 10, it decreases)

Item: Wand of Stun Spore; any corporeal creatures in a ten-foot radius must roll save against d10 rounds of Paralysis.
If anybody’s really enjoying my blogs and the various “Probably___RPGIdeas” and such, you could probably make a whole blog of nothing but adapting Pokemon moves as D&D spells.

Item: limbless and toothless clown whose torso is a old glass baby food jar of mercury; occasionally casts Hideous Laughter on the nearest creature without any warning or provocation