Have one of your players play as a cursed ring. It doesn’t like possess people or anything, it’s just a ring that makes the wearer slightly unluckier.

wesuckatdnd:

Although… playing as a ring that possesses the wearer would be a fun and interesting idea for a DnD character.

Item: cursed ring that possesses the character, but not as the evil warlock this trope usually winds up being associated with (roll d8)

  1. just some random unlucky guy that got his soul stuck in a ring
  2. a king/queen whose soul was removed from their body and put into the ring so the next in line for the throne could steal their body and rule
  3. the character, but from a couple of years earlier, lacking all memory of the interceding times
  4. a rust monster that can’t figure out how to eat metal without its feelers
  5. a ring that can’t figure out how it wound up in a PC body and really just wants to be wrapped around someone’s finger
  6. the ghost of a retired Big Bad that has been dead for years and is kind of upset at being called back from the World Beyond just because the heroes that defeated them forgot to destroy one of their horcruxes or whatever; keeps trying to kill the host body so they can go back to eternal sleep
  7. an extraplanar body-tourist taking a vacation from the Swirling Realms to visit the quaint lands of mortals. Amused by local customs like having mass and the linear flow of time
  8. the player that is playing the character

Item: Ring of Sins (source); appears to be a normal jeweled ring, but when worn causes the wearer to be disposed towards the sin in question, regardless of their alignment or species.

pictured, from top: Pride, Lust, Sloth, Wrath, Greed, Gluttony, and Envy

Item: Ring of the Margarita: at first has no effect, but for every ten minutes worn, the hand wearing this ring acts more and more drunkenly independent from its owner, stealing nice objects, groping attractive people, making rude gestures, and generally being uncooperative. It will fight any attempts at removing the ring, but in any case after a few hours it starts getting sleepy and finally, after 2d4 hours, falls unconscious. After eight hours, if the ring has been removed, the owner finally regains control of the arm. If not, the cycle begins anew.

pandoras-bot-comic:

amiplayingright:

probablycatrpgideas:

voidbat:

prokopetz:

More unreasonable D&D magic items: an enchanted ring that appears to grant the wearer occasional strokes of plausibly deniable good luck. What it actually does is confer upon the wearer the near-religious loyalty of a mob of small, extremely stealthy goblin-like creatures who believe that it’s their sacred duty to help the ring’s bearer without allowing their involvement to become known. This works well enough in wilderness or dungeon; problems start to arise when the wearer gets back to town for some downtime, as the ring’s minions have never been outside the dungeon and have no idea how civilisation works, but still feel obliged to help.

i love these goblins and will defend them with my life.

I want to hug them and make them little hats

Ring of Nac Mac Feegle

@randomitemdrop 

Item: Ring of Helpful Sneak-Goblins

Item: Ring of the Hippo: wearer can hold their breath for 15 minutes and gains the hippopotamus’ Charge attack: If the hippopotamus moves at least 20 feet straight toward a target and
then hits it with a bite attack on the same turn, the target takes an
extra 6 (1d12) piercing damage. If the target is a creature, it must
succeed on a DC 15 Strength saving throw or be knocked prone.