Encounter: “If it’s a fight you want, then you’ve found it, buster!”

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“Please, ignore my son; one cannot be too trustful these days, but he always wants to play the hero. Do come in; I have a business proposition for you.”

Credit: Ana Hell’s “Secret Friends” photography series (source link also has a bunch of nekkid people, so nsfw)

Encounter: a chicken-headed man in a loud suit and sandals, who is kind of worked up that his friend Ben Franklin has been turned to bronze. I tell ya, though, there’s probably a medallion or a wand or something around that could turn him back, if you wanna earn some dough, y’know?

Accept quest? y / n

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Encounter: actual name is unwritable with human language, but has wound up nicknamed the Octophant; while most Aberrations are all about harvesting pain and dealing psychic damage, this fellow would rather have a friendly grappling match. Beat it and it will grant you a Wish! Lose and you are under a Geas to grant its wish, though. It has unusual wishes.

Encounter: six powerful Celestials whose true forms would drive a mortal mad, so they intended to do that thing where they read your mind and alter their appearance to a form more comfortable to you, but due to psychic interference they accidentally based their conclusions on the BBC’s 2004 “Best British Sitcom” poll and now you’re confronted by the hovering white-eyed faces of the primary cast of “Only Fools & Horses”

Encounter: Starbone; in exchange for a week’s worth of WASP MEAT, he will implant into one creature’s mind a fractal that, upon a successful Knowledge check, grants them immunity against one type of damage.

Encounter: warrior-priest keepers of the ancient words of power; adventurers serving them are granted use of three of the words

The keepers are fickle and unpredictable, however, and whatever promises they make may be changed. Any adventurer who crosses them or refuses to take on an additional quest may be subject to a fourth word of power, Eqi-Eqi-Eqi-Eqi-Pikang-Zuum-Bong-Umbl-Umbl, a dread spell that curses the adventurers to fail at whatever their life’s goal is and their life’s work to remain forever disappointed.