flatw00ds:

13! This Saturday we have an alchemist/herbalist’s inventory!

Item: Alchemist’s Pack (click images to view captions)

Item: one dozen bottles of Mystery Wine, granting a character that consumes it the condition Mysterious:

  • they cannot be recognized as the person they were before consuming it
  • immunity from thought-reading and any alignment-detection (but not True Seeing)
  • other characters will have difficulty remembering the details of any dealings with them
  • at will, they can force any other characters in the vicinity to roll a 3d6 saving throw against becoming Confused