
Item: Celloridoo (combination cello and didgeridoo) (source with audio)
Homebrew loot, weapons, armor, and snacks for your tabletop gaming and DM/GM needs

Item: Celloridoo (combination cello and didgeridoo) (source with audio)
Item: Horrorphonic Array; grants the operator’s party an Ominous Aura, giving its members Initiative and causing its opponents to be Frightened

Item: Flute of Puppies

Item: rusted bell; acts as a lure to Rust Monsters.

Item: Ophimonocleide, a double-reeded horn with the power to control snakes

Item: collection of jingling johnnies/stump fiddles/pogo cellos, an instrument rooted in the Turkish crescent of near-Eastern military music but adapted into a one-person percussion section for bluegrass. Each unit includes the bottom jinglers, the resonator bass drum, a woodblock, a cowbell, and occasionally a washboard and a few smaller bells.
Incidentally, you never really see bards playing percussion instruments, but you can totally do musical bard spells on a jinglin’ johnny.

Item: Sexy Violin, +3 on all Seduction checks made within hearing distance of its playing

Item: Cossack Dad-Guitar (contrabass balalaika) and matching pompadour wig. Playing a funky bassline while making eye contact with a character (that can hear the music) acts as Charm Person, lasting as long as the eye contact is held. Any actions they take while charmed will be made in time with the rhythm. The wig must be in place the entire time; if the wig is removed from the player’s head, the spell ends.