Encounter: minor nobleman that has a spare orb, if you want it. Kinda the opposite of a quest-giver, really. If the DM doesn’t have any specific plans, roll d10:

  1. Orb of Connectivity
  2. Key Orb
  3. Orb of Artery-Clogging
  4. Globe of Invulnerability
  5. Orb of Poor Sportsmanship
  6. Orb of Dragonkind
  7. Orb of Cure Lead Toxicity
  8. Orb of Harrumphing
  9. just a regular orb
  10. orb with a bat in it

chamonkee:

I want to write a d&d campaign about competing food trucks within a fantasy city. The adventurers would quest for rare monster flesh to sell. They’d deal with other food truck crews and plots involving the loss of permits and picky clientele who want pickled beholder eyes….