Item: Cardigan of Weather Control
Tag: magical items

Item: mystical rod with the power to flip things over, a simple act with many uses in the hands of a creative adventurer

Item: Brain-Strongener balls and board. Any character successfully stacking the 20 colored golf balls into a pyramid gets a temporary +1d6 boost to Intelligence for 2d6 hours.
And because this is the kind of small print that somebody’s going to latch onto: in case you’ve got players trying to find gifts for someone, IT IS THE BEST GIFT FOR YOUR CHILDREN.

Item: Hilarious Pepperoni, once per day can tell a super great joke that inflicts Hideous Laughter on anyone that hears it. May also be used as a standard pepperoni

Item: World’s Best Midwife T-shirt, granting the wearer an innate understanding of the mechanisms of fertility and birth and the skills to safely deliver any creature’s young

Item: Bag of Pills. Once per hour, a character may reach in and pull out a handful of unlabeled assorted tablets; a DM may have a player may roll a d20 Knowledge Check (Pharmaceutical/Medical) to identify them, or may use the Potions table here. (Or, you know, put together their own table of magical and mundane meds: Owl’s Wisdom Chewables, Protection From Chaos Gelcaps, Cure Light Wounds PM, &c.)

Item: Smore Purse: coins kept in the purse for a full day will multiply 1d6

Item: Spreadshot Amulet: a winged pendant containing a magical glyph that, when its wearer fires any projectile weapon, magically creates four duplicates of the projectile. If the weapon or ammunition has been affected by any spells or enchantments, their effects are distributed across the five projectiles.

Seen at St Vincent de Paul in the Christmas section: a bag from the Washington School Nutrition Association – filled with mayonnaise packets. Is this irony?
Item: Tote of Nutrition: any item of food stored in the bag for one full week will provide the nutrition of a full healthy meal.


