Item: Ring of the Margarita: at first has no effect, but for every ten minutes worn, the hand wearing this ring acts more and more drunkenly independent from its owner, stealing nice objects, groping attractive people, making rude gestures, and generally being uncooperative. It will fight any attempts at removing the ring, but in any case after a few hours it starts getting sleepy and finally, after 2d4 hours, falls unconscious. After eight hours, if the ring has been removed, the owner finally regains control of the arm. If not, the cycle begins anew.

manticoreimaginary:

Cufflinks depicting a strain of bubonic plague bacteria. They were fashioned sometime around 1900, and entered the collection of the Science Museum in London in the late 1980s. 

‘Somewhere over the years, the objects’ backstory got lost in the shuffle. [The museum] isn’t sure who wore them, or whether they were a commission or part of a larger fad for accessories that celebrated microbes.” [x]

Item: Cufflinks of Plague; punching someone while wearing these, they must roll save against being infected with The Plague, which is fine if you and your party have some kind of protection against contagion, but otherwise not so great