Item: sandals ornamented with the eyes from a Beholder’s tendrils, but not sure which ones; whatever it is, in their desiccated form they cannot fire the rays that cast the spells, but the wearer can cast them through a successful touch attack. This could be by touching them gently with the sandal or even throwing it at them, but let’s be honest, what player is going to pass up the ability to turn monsters to stone by kicking them? Roll d10 once per sandal (so probably twice if you get a standard set, but maybe you just find one since even I know giving this one is unbalanced, &c.)

  1. Charm Monster
  2. Charm Person
  3. Disintegrate
  4. Fear
  5. Finger of Death
  6. Flesh to Stone
  7. Inflict Moderate Wounds
  8. Sleep
  9. Slow
  10. Telekinesis

bunjywunjy:

psxgfx:

image

been wearing these all summer 

*I bust into the roller rink, hootin and hollerin and trying to lasso the other patrons*

Item: Scootin’ Boots; when worn, treat as a continuous Burst of Speed spell, settin’ the wearer to movin’ quicker’n a chicken on a junebug, i tell you hwat

Item: Heeled Boots of the Pastel Dinosaur; grants the wearer the magical use of dinosaurs’ Stomp attack (Stomp. Melee Weapon Attack: +9 to hit, reach 20 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage. If target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone), but also +3 to Charisma rolls with children.