crazy-monster-design:

Combined Combatant

from Kaizoku Sentai Gokaiger, 2011. Designed by Tamotsu Shinohara. It’s the fusion between all the types of Super Sentai’s foot soldiers pre-Gokaiger.
Head: Machineman (Sun Vulcan, 1981)
Shoulders: Zolder (Gorenger, 1975), Zolor (Flashman, 1986), Cotpotro (Dairanger, 1993), Kunekune (Megaranger, 1997)
Torso: Dustler (Denziman, 1980), Zenitt (Timeranger, 2000), Anaroid (Dekaranger, 2004), Ugatz (Go-Onger, 2008), Nanashi (Shinkenger, 2009)
Left arm: Wular (Turboranger, 1989), Yartot (Gingaman, 1998), Magerappa (Hurricaneger, 2002), Zobil (Magiranger, 2005), Rinshi (Gekiranger, 2007); on the arm’s back Batzler (Fiveman, 1990)
Right arm: Hidrer (Changeman, 1985), Dorodoro (Kakuranger, 1994), Imp (GoGoFive, 1999), Barmia (Abaranger, 2003), Khart (Boukenger, 2006); on the arm’s back Cutman (Battle Fever J, 1979)
Left leg: Mechaclone (Bioman, 1984), Golem (Zyuranger, 1992), Barmei (Ohranger, 1995), Orgette (Gaoranger, 2001); on the leg’s back Crimer (JAKQ, 1977)
Right leg: Tail Soldier (Dynaman, 1983), Jimmer (Liveman, 1988), Wumper (Carranger, 1996), Bibi (Goseiger, 2010); on the leg’s back Spotman (Goggle V, 1982)
Back: Ungler (Maskman, 1987), Grinam (Jetman, 1991)

(CHECK THE OTHER CRAZY MONSTERS: crazy-monster-design.tumblr.com/)

Encounter: composite creature of several dozen low-hit-point encounters; each one can be treated as a low-level fighter. (Pro tip: go for the ones that form the shins first)

how to become an unstoppable axe person in D&D 5e

mistressofmoonlight:

Want to throw 9 handaxes in a single turn??? Do you want to be feared??? Here’s how.

Step 1: Pick the Fighter Class okay I know it sounds basic but trUST ME on this one
Step 2: Screw those Background items!! Screw those Class items!! You don’t need ‘em!! You have dice! And according to PHB Chapter 5 page 143 table 1 “Starting Wealth by Class” *ahem* that’s 5d4 x 10 GP worth of starting equipment. So what do you buy with
C: Axes. Hand. Axes.
(Okay so assuming the maximum GP (200), get some Leather or Hide armor (10 GP) because… I mean you probably want that and then spend the rest on handaxes.)
That’s 38 Handaxes
“But Luna!” you might ask, astounded by the multitude of crude axes I have hanging around my belt, “How do you carry all of those!”
(they weigh 2 pounds each and your carrying capacity is str score times 15 so like it’s almost impossible not to be able to)
STEP 4: Throw??? Them??? Just throw them. Recover them after the battle. Also, since they have the Light property, you can use two-handed fighting to throw two per turn!
“Okay what about that fighter thi–”Okay here’s the deal
Take the two-weapon fighting style so those Bonus Action axes get that sweet, sweet STR mod. If you want, you can become a Champion, get a second fighting style, pick Archery, and now you have accurate handaxes.

Now the real money here is “how many handaxes can I throw per turn?” Keeping in mind the Fighter’s Extra Attacks and Action Surge (Note: An action surge gives an extra action, and Extra Attacks are each time you take the Attack action, so keep that in mind), I’ve made this neat little visual.

1st level: 2 axes
1st level (Action Surge use): 3 axes
5th level: 3 axes
5th level (Action Surge use): 5 axes
11th level: 4 axes
11th level (Action Surge use): 7 axes
20th level: 5 axes
20th level (Action Surge use): 9 axes 

You are now a human(oid) machine gun of handaxes.
… One last thing: Take the Sharpshooter perk. Gets rid of disadvantage at long range, meaning you can throw 9 axes from 60 feet away.
Remember: With great power comes great responsibility. And at least 38 handaxes. Godspeed.

Encounter: high-level fighter that can accurately throw up to 9 axes per turn