weirdmarioenemies:

Name: POW Pep, DEF Pep, and SPEED Pep

Debut: Mario and Luigi: Bowser’s Inside Story

Look at these things. Such incredibly simple designs. And boy howdy, do I love it! Just an absolute sucker for simple designs over here! Can’t get lost in THESE designs! Unless you count getting lost in their beautiful eyes… wait, where am I?

As you can see, the Peps are a Terrific Trio. There’s the POW Pep, who’s got beefy arms to punch with, and can fuse with other enemies to increase their strength. 

Next is DEF Pep, who really doesn’t attack at all, and just sits there being an orb until it fuses with an enemy to increase its defense.

Finally, there’s SPEED Pep, with legs for dashing around, and even tripping the Mario Bros! Like that blue character who goes fast… what was his name… Oh yeah! Dankey Kang. SPEED Pep is the only Pep that does not fuse with enemies to boost stats, because it simply does not have the time. Also, it has a dorsal fin or something. 

Peps are especially important to me because they helped me in science class, kind of! I first played Bowser’s Inside Story when I was a wee one, and then when I had my first biology class, and we were learning about proteins… which are held together by PEPtide bonds! But that’s not all! Let’s go over some of the key functions of proteins…

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Providing structure and support to strengthen cells and tissues!

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Protecting the body from infection!

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Providing energy and transporting molecules!

I don’t know if it’s intentional or not, but there you have it. Funny Jumping Man Game is educational! But you should still go to school though, probably. Just in case there’s anything Mario hasn’t covered yet.

Encounter: PEPs, ethereal creatures with no ability or urge to attack, but can be bonded to creatures to increase their stats.

  • Red: strength
  • Green: constitution
  • Blue: speed
  • Yellow: dexterity
  • Orange: wisdom
  • Purple: intelligence
  • Indigo: charisma

Encounter: a pair of ethereal creatures of pure light:

  • the Pleasure of Sin, a glowing orb that causes creatures to feel happier the closer they get to it; it attempts to lure them into drowning in swamps or other traps so it can feast on the torments of their dying soul
  • Conscience, a robed figure that tries to keep creatures from reaching the P.o.S. so it can feast on their self-satisfaction from resisting temptation

Encounter: Mr Coffee Nerves, an ethereal vampire-like creature that lives by parasitically draining creatures of Charisma by preventing them from sleeping.

(Mod note: so um…did people in the 40s not know what caffeine was)