
Item: Claws for Alarm; deal d6 Slash damage, but catch on fire whenever the wearer is in danger. The more danger, the more fire.
Homebrew loot, weapons, armor, and snacks for your tabletop gaming and DM/GM needs

Item: Claws for Alarm; deal d6 Slash damage, but catch on fire whenever the wearer is in danger. The more danger, the more fire.

Item: causes an opponent’s most vulnerable spots to appear as blinking red like a 1990s arcade game boss

Item: Angel Eyes, allow the wearer to see the good in people (regardless of wearer’s alignment)

Item: Spiro Agnew watch; has an alarm that goes off when it’s time to give up and quit

Item: expired Tome of Prophecy that didn’t come true

Hallowloot 19! Cyclops Death Mask. Allows the wearer to see a target’s weak spot. Trade in that depth perception for some death perception!

Item: Orb of user/destiny:ERROR.notfound
Originally crafted by a technomage attempting to hack the very fabric of destiny, this Orb’s prognosticative system failure has the potential to corrupt the flow of causality: when attuned to a character, its magical error code infects that character’s lines of fate and erases it, allowing them to ignore any previously-assigned Destiny, Fate, or Doom.
Item: eye candy dispensers, each containing ten candies that grant a +2 bonus on a divination or perception check
Item: Zodiac Dice. For a character whose birth-sign is known, roll the d12, with the numbers corresponding to the signs as listed; for the next round all their base stats get +1 (Favorable Match), +2 (Great Match), or -1 (Not Favorable) depending on the sign rolled. (If you want to do more world-building, replace the standard twelve signs with your own set)

Item: Orb of Divination