Item: Ceramic Catpig mobile food storage unit, the size of a standard pig but completely hollow; compulsively swallows food whole and preserves it perfectly for future consumption. Only problem is that if there is any empty space inside it will seek out anything edible and add it to its storage compartment.
Item: Jewel Rooster; scratches and pecks the ground in mineral-rich areas, digging up rocks and stones. Once per day, roll d100 to send it out foraging:
Item: Basket Buddy (Alligator): tasked with gathering a particular type of thing, it will stump adorably around the place swallowing them, returning to the owner when full; the items may then be retrieved through the door in its back. Maybe you send it foraging for berries or mushrooms, maybe picking up arrows after a battle has ended. The important thing to remember is that it is a slow-moving little wicker creature that can be damaged or destroyed quite easily, so if you want to keep it maybe don’t deploy it during a fight.
Encounter: Sriracha Rooster; when equipped as a familiar, the player selects a type of creature and the Rooster develops an irrational hatred of them, attacking them on sight and imbuing them with a delightful spicy flavor, aka granting them Flavored Enemy status.
Item: Golden Scorpion Jewelry. The earrings appear to be perfectly normal gold scorpions, but are in fact clockwork and will obey the owner’s commands, including using their stinging tail to deliver a dose of whatever poison is stored in the hollow compartment in the ring.
Item: Homunculus of Indigestion, roll d1 to give the user indigestion, roll d20 to make enemies vomit. It can throw up when shaken, so please don’t shake it.