Item: one radical outfit

  • Shoes: Speed of a Zebra (double standard walking speed)
  • Skirt or shirt or dress or whatever that is: Grace of a Cat (+4 Dexterity)
  • Fake leather jacket: Stolidity of a Fake Cow (ability to stand perfectly still for long periods of time)

All three together: +3 Radical

Item: electronium hat that harnesses the power of sunspots to create cognitive radiation, granting sapience to any living thing that wears it on its head (or otherwise near its brain, in the case of the many monsters that don’t have heads).

Item: Half-Mask of the Imp, granting the wearer some of the abilities of a minor fiend:

  • Devil’s Sight. Magical darkness doesn’t impede the wearer’s darkvision.
  • Magic Resistance. The wearer has advantage on saving throws against spells and other magical effects.
  • Damage Resistance to bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
  • Horns: +7 on Headbutt attacks