Item: tailored three-piece suit, tie, and matching cap for a horse, increasing the entire party’s charisma scores and…not sure what the game mechanic would be for this, but it also decreases the likelihood of a fight, since who but the most chaotic-evil would be willing to risk mussing up this horsely haberdashery?

Item: Gibbering Waistcoat, a leather vest made from the pelt
of a Gibbering Mouther, allowing the wearer use of a lesser version of
the Gibbering ability:

Gibbering: The mouther babbles incoherently while it can see any creature and isn’t Incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC [5] Wisdom
saving throw. On a failure, the creature can’t take reactions until the
start of its next turn and rolls a d8 to determine what it does during
its turn.
If the wearer doesn’t protect their own ears, they are affected as well.

  • 1-4: the creature does nothing
  • 5-6, the
    creature takes no action or Bonus Action and uses all its Movement to move in a randomly determined direction
  • 7-8, the creature makes a melee Attack against a randomly determined creature within its reach or does nothing if it can’t make such an Attack.

The vest bites anyone that tries to touch it. DM’s option if it tries to bite the wearer’s arms

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Item: Half-Shirt of the Baby Blaster: a small belly-shirt that, when placed on any creature small enough, turns it into a ray-blaster that fires a beam of energy out of the top of its head, dealing (Charisma score of the creature wearing the shirt) Force damage. The baby, cat, gnome, or whatever is not harmed and generally seems to enjoy the sensation, although wild animals not used to being handled may not appreciate it.