Item: Eyes of Doom: These smoked crystal lenses fit over the user’s eyes, enabling him to cast doom upon those around him (one target per round) as a gaze attack, except that the wearer must take a standard action, and those merely looking at the wearer are not affected. Those failing a DC 11 Will save are affected as by the doom spell. (image source; item source)

thedurvin:

I wonder when the whole “gun for a hand” trope got started. I don’t care how violent your ‘verse is, it can’t be pragmatic to have a hand that can do nothing besides “be a gun”, especially in worlds where regular guns exist that can be held by hands and then put down in favor of other things.

Item: glove-mounted gun; when you punch someone, they are also shot.

Item: Overlook Hotel carpet pants (for some reason in toothpaste-and-orange-juice color scheme). Wearer can spontaneously cause any receptacle 9x9x9 or smaller–an elevator, for example–to fill with blood.

After one hour of wearing the pants, roll 3d12; if a triple is rolled (all three rolls are the same number), the character turns on their party and attacks them. After two hours, 3d12 twice, with the same effect. After three hours, three times. And so on.

Item: Skull Pauldrons mounted with a pair of slain monster skulls, giving the wearer two extra Head Slots on which to wear hats, helmets, periapts, &c., gaining any magical effects of those items. Both skulls can talk and have their senses (sight, hearing, &c.) but cannot move; the one on the left is Lawful Evil, the right Chaotic Evil.

  • offering strategy advice
  • mumbling at inopportune moments about their hat being out of style
  • complaining about wanting to trade places with the “main head”
  • if the party is good-aligned, actively trying to get them killed by yelling to attract monsters
  • technically you could also make use of their Eye slots, but do you really want a couple of Evil-aligned liches mounted to your shoulders to have Heat-Ray Vision or whatever
  • wily characters might manage to use some alignment-altering magic on them
  • general silliness that comes from forcing a character to wear a couple of NPCs around

(source, in case you really want one)