Item: Gloves of Extra Necks: characters can choose to wear either or both of these gloves. While a hand is in the glove, that hand’s Wrist Slot is exchanged for a Neck Slot, losing the ability to wear bracers and such but gaining the ability to wear an additional neck item.

thedurvin:

Debuting at 2018 Paris Fashion Week, Sankuanz Fashions presents the “shoe for shoes”, a high-fashion accessory they plan to market in upscale boutiques later this year, starting around $330.00. new addition to the hybrid croc/ugg/toeshoe

Item: Shoes For Your Shoes, a pair of protective rubber sandals that fit over the player’s normal shoes, taking any damage from terrain or other attacks that could potentially damage items worn in the feet slot. (Item does not take up the feet slot, but must be worn over another pair of footwear to have any effect.)

Item: Coward’s Boots, a pair of bidirectional yellow cowboy boots allowing for quickened direction-switching and no speed penalties to walking/running in reverse, allowing the wearer to face backwards while running away.

Item: Dunkaroos sweatshirt, +2 Radness (Nostalgia); by pulling your hands inside the sleeve like this

the sleeves become cannons that fire gobs of twenty-year-old frosting.

Non-item-related question: what the hell do you call pulling your hands inside the sleeve of your sweatshirt or jacket? It seems like there ought to be a word for that, but I had a heck of a time finding an image of it.

Item: fashionable she-orc’s purse containing

  • tube of garlic-flavored lip-gloss
  • a couple of loose iron coins
  • shells from some beetles she’d been snacking on
  • a human femur
  • tusk polish
  • half-full loyalty card to shitty pizza place
  • tampons

so if not found after slaying a lady orc, what do you think, was it stolen, lost, or left behind after a passionate evening rendezvous