Item: Boots of Astral Stomping (source), grants the user the ability to use foot attacks against Ethereal and Noncorporeal creatures as if they were standard creatures.
Tag: clothing
Item: Shirt of Reception. While wearing this shirt the wearer’s cel will always have full bars.

Item: Jacket of Buoyancy

Item: shirt with camo sleeves, for when you want your torso to be visible but not your arms

Item: Moth Cape

Item: Headband of Donut Hearing, allows the wearer to locate donuts by hearing at a range of 50 ft

Item: Crocheted Top of Eyes: the Robe of Eyes in crocheted top form:
- Lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
- Darkvision out to a range of 120 feet.
- You can see Invisible creatures and Objects, as well as see into the Ethereal Plane, out to a range of 120 feet.
- The
eyes on the top can’t be closed or averted. Although you can close or
avert your own eyes, you are never considered to be doing so while
wearing the top. - A light spell cast on the robe or a Daylight spell cast within 5 feet of the top causes you to be Blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.

Item: high-heeled horse shoes, granting the wearer Speed of the Horse (60)…so long as they can make their Dexterity/Agility check for moving that fast in heels

Item: polyester peacock suit, +3 Funky Fresh; Resistance (Jive); grants Favored Enemy status to Jive Turkeys. Available in teal or cream.

Item: Helmet With A Gun Mounted Upon It (fired by mouth)










