Item: Barrel-Armor; absorbs Bludgeoning attacks up to 10, but anything above that, roll save against the barrel cracking. If it cracks, roll save again against piercing damage from the shards; if it didn’t crack, roll save against getting knocked down and rolling away. Also, -7 Dexterity.

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Item: a Schnack, a creature that likes to take up residence in the mouths of magical containers (Portable Holes, Bags Of Holding, &c.) and cannot be dislodged without magical means, filter-feeding off subtle magical emanations from the portals’ dimensional energies. In regions where they are common, a jobbing magic-user can make a decent living removing them out the locals’ Handy Haversacks.

Item: Mnoshnik-Hive Glasses. While initially appearing to be a standard pair of Cool Shades, they are actually home to a cluster of Mnoshniks, ethereal tendrils that reach into the wearer’s minds and filter-feed on their thoughts and memories. In the first hour after putting the glasses on, the only effect is that the wearer doesn’t realize there’s anything wrong with the glasses, as the Mnoshniks purposely burrow out a space for themselves within their mind. If the glasses are taken off before the end of the first hour, they have no effect, and upon seeing the tendrils, the wearer will assumably recognize the glasses’ true nature and not put them back on. After the first hour, however, the Mnoshniks’ tendrils begin feeding on other parts of the wearer’s mind at random, causing them to require a Wisdom check any time they try to remember anything or take any action based on plans or logic, with a -1 penalty for each additional day the glasses have been worn. The creatures form a powerful bond to the wearer’s face, attaching the glasses in place as with Sovereign Glue.