randomencounters:

Encounter: two Orbinauts, hovering constructs wielding four spiked orbs that may be treated as Dancing Morning-Stars. If an Orbinaut is carefully captured, hollowed out, and worn as a helmet, allows the wearer to gain the four spiked orbs that hover around them and can be willed to fly at targets and recalled. Unlike the Four Wooden Orbs, however, the spiked orbs cannot be deactivated, circling around the helmet even when it is not being worn.

Item: Helm of the Orbinaut

Item: Breastplate of Lion Quintessence, allowing the wearer to split into a group of cat-like creatures, with all their gear disappearing into a pocket dimension inaccessable save by returning to true form. Despite the name, the size of each “lion” is only about three feet long for a standard human, elf, &c., with one for each limb and another for the torso–so five for a standard character, but if the character is missing an arm, there will only be four, or if they have extras, more.

Item: Cactus Jacket; while it appears smooth, any creature trying to engage the wearer in a grapple attack will be stuck full of spines, dealing Puncture damage equal to the grapple check (e.g. they roll a 6 plus a +2 modifier = 8 points of damage)

Item: Knob of AC:

  • When worn attached to armor, the knob may be turned to select protection from either Cold or Fire.
  • When the “Max AC” button is pressed, for any armor-based check, the player automatically receives the maximum possible number for the roll for 3d6 rounds, after which the knob falls off, its magic (including the cold/fire protection) depleted.

Item: prosthetic leg that grants the wearer several of a woodpecker’s adaptions: a head that is 100% proof against bludgeoning damage, and the less-useful ability to deliver headbutts at a rate of 20 per second. Might have limited appeal since you have to actually replace a leg with it, but hey, how many axe-fights and monster encounters could you really get through without losing a leg at some point?

EDIT: actually, 20 headbutts per second (120 per round) wouldn’t be a bad attack at all, especially if paired with a spiked helmet or something, geez

Item: soup made of Monster Energy Zero Ultra and a whole package of communion wafers; after eating, spend the next 6d6 rounds:

  • vibrating with a sickly white light
  • invulnerable to all damage
  • requiring a perception check to notice anything beyond the energy humming through your body
  • dealing 10 Radiant damage touch attacks to anything (creature, object, wall, whatever) you physically touch, including your own equipment and clothing.

At the end of that time, you will forcibly projectile-vomit a glowing bolus that acts as a Radiant version of Acid Arrow; try to aim well. Spend the next hour with 4 levels of exhaustion as your body heals.