
Enclownter: giant jack-in-the-box, a type of synthetic clown that cannot walk but imbued with the spell Jump; constantly emits a song that acts as Charm Person
Homebrew loot, weapons, armor, and snacks for your tabletop gaming and DM/GM needs

Enclownter: giant jack-in-the-box, a type of synthetic clown that cannot walk but imbued with the spell Jump; constantly emits a song that acts as Charm Person

Item: pain-reducing electric chicken
Give your players a “disintegration gun”. What it actually does is shoot people into the future. In the final session all the people they shot with it blink into existence around them at once.
Encounter: various forms of the Disco Duck; for each creature that meets it, roll 2d20 for the charisma the DD has to it, causing some characters to think it is charmingly hilarious, others to loathe its very existence.

Item: long-distance exorcism manual

Encounter: the Bad Pipsisewah, a monstrous creature whose horns inject a paralyzing venom that leave its victim unable to do anything at all for two rounds. A friend of the Skeezicks, with whom it shares a love of rabbit meat.
Item: Suit of the Jammy Dodger, +5 on Evasion checks against jams, jellies, and oozes; if worn separately, the jacket and trousers each grant +2. (source)

Encounter: baby monster of unknown species; makes adorable little cooing noises and eats voraciously, but suspiciously unreadable by the sorts of magic that ought to be able to figure out what the heck it is

Encounter: wild Wagenkäfer; if captured and tamed, can provide
transport for up to five medium-size characters and their gear at 65
mph, able to clear obstacles of 10 ft high
Item: rickshaw pulled by a synthetic ostrich made of jet-black human arms