Item: futuristic learning device for the Microfloppy of Learning, enabling four hours’ worth of study to take the place of the usual study time requirements on the various manuals and tomes; the seven standard manuals are available on

or consult your plane’s equivalent of Babbage’s or CompUSA to see if they have any of our books and media available on microfloppy.

Enclownter: Honks the Clown Who Is Also a Car; appears to be empty, but at any point when it is funny, one or more other clowns may emerge from its passenger compartment or trunk, regardless of how sure anyone was that Honks was empty or how many clowns have already emerged from it. Players are urged to avoid phrases like “well at least there can’t be any more in there” or “if I see one more clown I’m going to pass out”.

Encounter: Knell Giant, a rather horrific magical hybrid of a Hill Giant and a Knell Beetle, although its sonic attacks are directed from its bell, rather than a horn. Assisted by a robed acolyte, the Knell Giant is most frequently used as security for especially dark rituals involving grave-robbing or sacrifice, looming quietly in the dark and easily mistaken for a ruined bell-tower; once roused, tends to stay on all fours, but may try to smack or stomp on enemies, while a solid ring of its bell knocks intruders within 100 ft (roll d6) for d4 rounds:

  1. Cowering
  2. Deafened
  3. Frightened
  4. Panicked
  5. Prone
  6. Staggered

(source: Konstantin Kostadinov)