Item: Necklace of Endure Elephants; a creature protected by Endure Elephants suffers no harm from elephants. The creature’s equipment is likewise protected.
Item: a soda can that has been used to trap a ghost; open the can to release it. Roll d10:
movie!Slimer-type filth-spirit of gluttony, flings ectoplasm over your party and its enemies alike, driven solely by its desire to consume, cackling all the while
show!Slimer-type clingy comic-relief sidekick that sincerely wants to help your party…but still flings ectoplasm over your party and its enemies alike, driven solely by its desire to consume, and cackling all the while, just in that annoying squeaky voice
vengeful spirit of an innocent unjustly slain, seeking revenge against the violence of the mortal world
mystical spectre of a forgotten sage, willing to impart ancient magicks to the young generations
murderous wraith of an executed killer, eager to continue its swath of terror across the mortal plain once more, drawn to the good and innocent like a shark to blood
the Ghost of Christmas Past, can be convinced to show any event to have ever happened on Christmas
the deceased parent of a party member (chosen by the DM)
the ghost of a local historical figure, irritable at having been captured when they were just trying to overthrow the local government for misleading the people
Item: jewel-encrusted belt awarded to the greatest shark-fighter in Texas. Has no magical effects, since whoever owns it is already famous for beating up sharks so what could they possibly need, but grants some nice bonuses on Intimidation checks.
Encounter: “If it’s a fight you want, then you’ve found it, buster!”
“Please, ignore my son; one cannot be too trustful these days, but he always wants to play the hero. Do come in; I have a business proposition for you.”
Credit: Ana Hell’s “Secret Friends” photography series (source link also has a bunch of nekkid people, so nsfw)
Item: Belt of Charges: contains eight charges. Each day, these charges may be expended to add an additional charge to an item or spell that has limited uses per day/hour/lifetime.