image

Item: Mask of Games and Stunts; grants +d4d4 on games of luck and chance, despite also covering the wearer’s eyes and mouth. Must be removed every few rounds, depending on how long the wearer can hold their breath.

Item: tailored three-piece suit, tie, and matching cap for a horse, increasing the entire party’s charisma scores and…not sure what the game mechanic would be for this, but it also decreases the likelihood of a fight, since who but the most chaotic-evil would be willing to risk mussing up this horsely haberdashery?

Item: Throbbing Yossy Bomb, a small-dog-sized squishy-vinyl dragon that incessantly pulsates; when triggered by command word, proximity, or timer (chosen by whoever sets it up), it lashes out with its tongue across a twenty-foot sphere at a rate of six times per round, capturing first every medium- or small-sized creature (with their gear) and then every inanimate object. Once the affected sphere of space has been cleared, the Yossy Bomb dissolves, leaving behind a green-spotted egg that has everything it just captured trapped inside it, as if crammed into a pocket dimension. That egg, about the size of a two-liter soda bottle, weighs about five pounds and is sturdy enough to be carried safely, releasing the trapped creatures and items only when its thick shell is broken.

Item: “How to Sound Hip for the Unhip”. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. Can only be used once per character.