
Encounter: Hellfire Ray; can emit hellfire at will (as the spell named after him), dealing 4d6 points of Fire damage–Half the damage is fire damage, but the other half results directly from unholy power and is therefore not subject to being reduced by fire resistance. Would be a true menace in the world if he wasn’t a shuffling, whiny schlub with a nasal voice, although this guise may suit him by causing his friends, enemies, and customers to doubt his fiendish power.